Our Projects

 

Collegiate Esports

UCI Campus Survey

As competitive gaming becomes more engrained in university communities and collegiate sports, it is important we track and understand their impact on campus culture. To this end, we are conducting a survey to lay the groundwork that identifies who makes up the espeorts community and to gague campus attitudes towards the emerging culture.


Optimizing Teams

ESPORTS DATA ANALYTICS

Every single esports players generates tons of data every time they play. We are looking into the pile of data and find a patterns out of it. We are interested in finding out the secret of victory, cooperation of players, communication behaviors, and any other type of human behavior of esports players.

Studying cognition in teams is hard. Experiments can be hard to control and natural teamwork can be hard to observe. At the Esports Research Lab, we study team cognition in League of Legends, because it offers a context in which teams of five -- working and communicating much like naval navigators, air traffic controllers, and NASA mission controllers -- naturally perform classic cognitive tasks in pursuit of common goals.

COGNITIVE STUDIES


Enriching Esports

In 2018, Orange County high schools launched a regional competitive Esports league. The goal of our project is to document possible connections to socio-emotional learning, teamsmanship, STEM learning, and school engagement among the participants in this league. We also seek to explore ways for young people to participate in competitive Esports that go beyond just team play: event organizing, web development, shoutcasting, game analysis, and other potentially valuable learning experiences.

NASEF ESPORTS LEAGUE

This project pairs students’ ongoing participation in the league with current academic 9th-12th grade standards by bringing together teachers, curriculum specialists, esports experts, and university researchers to collaboratively develop curricular activities. To ensure instructional innovation, we are developing multiple curriculuma based on recently established aspects of professional esports, including playing for a team, managing events, and broadcasting game play. These practices, having evolved recently, continue to change with the introduction of new games and ways to participate in esports (e.g. through online streaming). Building standards-aligned curriculum paired with a competitive esports league ensures content relevance, student interest, and shared evolution with the esports community.

HS ESPORTS CURRICULUM